
(photo: Selva Morales)
The theme of this cycle is STEEL. Steel must appear as an image (primary or supportive) within your game. This is a deviation from last week’s theme which was a mechanic. Steel can connect to an interesting place, history, subject material and anything else you can dream up.
The rules:
1. Use ARIS as much or as little as preferred. We want to discover the possibilities of mobile gaming to inform ARIS. Try using physical objects, envelopes with instructions, a human facilitator, other iPhone apps, etc. to build an activity. Let’s be thinking of what we want a mobile experience to be, not what we can do with what we’ve made so far.
2. Team play is encouraged.
3. Create games at or near the Memorial Union on campus.
The Place & Date:
On Monday February Feb. 9th we will meet at the Memorial Union to playtest the 2nd set of games. This process is springing up valuable lessons and insights on mobile game design and place-based learning. Thanks for participating!
