Checkout the photos here and here.

See the original announcement.

Over the course of 3 days, over 100 participants, living in 4 countries and 11 states, created 127 games; 19 of which were showcased in the closing ceremony. That averages 5,000 hours of total development time across the planet in making new mobile experiences; or 263 hours/final game submitted.

Participants ranged from teams of middle school and high school students to professors. Private industry, museums, educators, game designers, and the generally curious gathered to have fun, learn from each other, and quickly iterate some of the most creative ideas mobile has seen.

Day one involved a quick intro, guidelines for the jam and workshops for those that were new to the ARIS engine. Day two was broken into ‘sprints’ and ‘check-ins’ that helped teams develop and dump ideas quickly and towards the creation of a larger game. Day three was a mad rush to the end on games that made the final cut, and preparation to quickly show the basic game concept to other jammers through a live video stream of all the locations. Professional videographer Dave O. rapidly filmed and edited a video for the event and organizer Chris Blakesley put together a slideshow for participants to share their games at the end.

Using ARIS with actual professionals and educators (and students!) has been the fruition of about 2.5 years of work by graduate students in the Games + Learning + Society research group, faculty at the University of New Mexico and staff members of the Academic Technology department at the University of Wisconsin-Madison. Instead of solely making games, the vision of ARIS is to exist as an open source platform that lets anyone make their own games! Thanks to the feedback received from this Global Game Jam, the full beta version of ARIS is extremely close to completion.

Also, the Engage Program at the University of Wisconsin-Madison has selected ARIS as a new Adaptation Award topic – which means UW-Madison faculty and students will be using the ARIS engine to develop mobile games as a learning approach during the next 1-2 years.

The ARIS Global Jam was organized by Chris BlakesleySeann DikkersChris HoldenJim MathewsJohn Martin, and project lead David Gagnon. Special thanks to David McHugh, Sajiah Hall, and Philip Dougherty for their support during the jam. This event would not have happened without the support of DoIT Academic Technology and ENGAGE program.

The Games



One Response