Design, playtest, share, repeat.

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Each year the ARIS design team gathers together to explore future possibilities of both the ARIS platform and mobile media more generally. Most importantly, this internal game jam functions as a valuable community-building experience, especially as the team continues to grow and disperse.

This year the team consisted of local UW staff and grad students, Phil Dougherty, Jacob Hanshaw, John Martin, David Gagnon, Breanne Litts, Rex Beaber, Toussaint Minett, Shelby Copeland, Luiz Lopes, and Jim Matthews in addition to Chris Holden from New Mexico and Fred Adam and VerĂ³nica Perales who were in town from their appointments in Murcia Spain.