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	<title>ARIS - Mobile Learning Experiences &#187; cblakes</title>
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	<link>http://arisgames.org</link>
	<description>Creating educational games on the iPhone</description>
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		<title>Theme: Contested Spaces</title>
		<link>http://arisgames.org/2009/04/theme-contested-spaces/</link>
		<comments>http://arisgames.org/2009/04/theme-contested-spaces/#comments</comments>
		<pubDate>Mon, 06 Apr 2009 14:00:22 +0000</pubDate>
		<dc:creator>cblakes</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://arisgames.org/?p=284</guid>
		<description><![CDATA[Last week we put the music &#38; sound theme on hold to take a look at the latest upcoming technical improvements made on the programming side of ARIS. Version 3.0&#8242;s  many improvements will include camera and 2-D barcode features. Up to this point, ARIS gamejams have been all about experimenting with what is engaging about &#8230; <a href="http://arisgames.org/2009/04/theme-contested-spaces/">Read more <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<div>Last week we put the music &amp; sound theme on hold to take a look at the latest upcoming technical improvements made on</p>
<div id="attachment_285" class="wp-caption alignright" style="width: 220px"><img class="size-medium wp-image-285" title="Stiftskeller " src="http://arisgames.org/wp-content/uploads/2009/04/20080229_news_stiftskeller-300x226.jpg" alt="By: Lorenzo Zemella /The Daily Cardina" width="210" height="158" /><p class="wp-caption-text">By: Lorenzo Zemella /The Daily Cardina</p></div>
<p>the programming side of ARIS. Version 3.0&#8242;s  many improvements will include camera and 2-D barcode features.</p></div>
<div>Up to this point, ARIS gamejams have been all about experimenting with what is engaging about designing for space. Enough ideas have been generated that the team agreed to now focus on using these ideas with the ARIS engine.</div>
<div>With that in mind, the next theme is <strong>contested spaces</strong>. Using spatial affordances in ARIS mini-games is the plan! For more ideas, <a title="The Art of Contested Spaces" href="http://staff.ywammadison.org/davidg/files/2007/03/contestedspaces1.pdf" target="_blank">see this explanation</a> by Kurt Squire and Henry Jenkins.</div>
<div></div>
<div>April 6, 2009: Meet at 1401 University @ 3:15 pm to brainstorm</div>
<div>April 13, 2009: Meet at Der Rathskeller @ 3:15 pm to playtest</div>
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		<title>New Topic &#8211; Music &amp; Sound</title>
		<link>http://arisgames.org/2009/03/new-topic-music-sound/</link>
		<comments>http://arisgames.org/2009/03/new-topic-music-sound/#comments</comments>
		<pubDate>Wed, 18 Mar 2009 14:53:43 +0000</pubDate>
		<dc:creator>cblakes</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://arisgames.org/?p=268</guid>
		<description><![CDATA[    The picture-themed ARIS gamejam was another rapid fire few hours of gameplay. The mini-games and ideas included: QR Codes for subversive and civic engagement Gathering pictures of sustenance to influence dice-battle health (food pyramid served as point value system) Scavenger hunt for images located in Union Re-enactment activity of other teams&#8217; gathered images &#8230; <a href="http://arisgames.org/2009/03/new-topic-music-sound/">Read more <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"> </p>
<p style="text-align: center;"><img class="size-medium wp-image-273  aligncenter" style="border: 1px solid black;" title="earbuds" src="http://arisgames.org/wp-content/uploads/2009/03/earbuds-300x224.jpg" alt="earbuds" width="300" height="224" /></p>
<p style="text-align: center;"> </p>
<p style="text-align: left;">The picture-themed ARIS gamejam was another rapid fire few hours of gameplay. The mini-games and ideas included:</p>
<ul>
<li><a href="http://en.wikipedia.org/wiki/QR_Code">QR Codes</a> for subversive and civic engagement</li>
<li>Gathering pictures of sustenance to influence dice-battle health (food pyramid served as point value system)</li>
<li>Scavenger hunt for images located in Union</li>
<li>Re-enactment activity of other teams&#8217; gathered images</li>
</ul>
<p>Thanks for all who came and participated!</p>
<p>After discussion this week, the new theme has been selected &#8211; <strong>music and sound</strong>. To get ideas rolling quicker, we spent some time brainstorming in pairs on mini-game ideas. Topics like remixing location-based sound samples, sound-based scavenger hunts, and using melody recognition applications were thrown around. </p>
<p>All interested are welcome to attend the playtesting of our upcoming gamejam!</p>
<ul>
<li>Monday <strong>March 23rd</strong>, at <strong>3:15 </strong>pm in the <strong>Memorial Union</strong>. </li>
</ul>
<p>P.S. After yesterday&#8217;s iPhone 3.0 unveiling, upcoming apps like &#8220;Smule&#8221; indicates music and sound is a substantial area for mobile media learning. See a Phantom of the Opera iPhone duet below:</p>
<p><object width="480" height="295" data="http://www.youtube.com/v/_YJVXFqdpr8&amp;hl=en&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/_YJVXFqdpr8&amp;hl=en&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6" /><param name="allowfullscreen" value="true" /></object></p>
<p> </p>
<p style="text-align: center;"> </p>
<p style="text-align: center;"> </p>
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		<title>We celebrate this Union&#8230;</title>
		<link>http://arisgames.org/2009/02/we-celebrate-this-union/</link>
		<comments>http://arisgames.org/2009/02/we-celebrate-this-union/#comments</comments>
		<pubDate>Wed, 25 Feb 2009 20:39:34 +0000</pubDate>
		<dc:creator>cblakes</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://arisgames.org/?p=246</guid>
		<description><![CDATA[This week&#8217;s playtesting of games based on the Memorial Union (at UW-Madison) was a lot of fun! We&#8217;re accomplishing our goal to discover engaging and interesting ways to interact with places and spaces.   Two games involved deciphering the storied walls of Der Rathskeller (pictured above), and another was navigation based, opening our eyes to rarely &#8230; <a href="http://arisgames.org/2009/02/we-celebrate-this-union/">Read more <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<div id="attachment_249" class="wp-caption aligncenter" style="width: 435px"><img class="size-full wp-image-249  " title="Der Rathskeller" src="http://arisgames.org/wp-content/uploads/2009/02/dsc077142.jpg" alt="dsc077142" width="425" height="142" /><p class="wp-caption-text">Playing Matt Gaydos&#39; Game</p></div>
<p style="text-align: left; ">This week&#8217;s playtesting of games based on the Memorial Union (at UW-Madison) was a lot of fun! We&#8217;re accomplishing our goal to discover engaging and interesting ways to interact with places and spaces.  </p>
<div id="attachment_256" class="wp-caption alignright" style="width: 160px"><img class="size-thumbnail wp-image-256" title="Choose your weapon" src="http://arisgames.org/wp-content/uploads/2009/02/dsc077212-150x150.jpg" alt="Battle by Fire" width="150" height="150" /><p class="wp-caption-text">Battle by Fire</p></div>
<p>Two games involved deciphering the storied walls of Der Rathskeller (pictured above), and another was navigation based, opening our eyes to rarely seen corners of the Union. Also, the fourth game played sent teams of ghost hunters (the players) to capture a troublesome apparition, ending in epic D&amp;D-esque battles. </p>
<p>We&#8217;re looking forward to the next round of game jammin&#8217;, and invite all willing and able, to come play. This round&#8217;s theme is <strong>Pictures</strong> &#8211; ranging from art to digital images. Also, the group agreed that this time all games should<strong> incorporate mobile technolog</strong>y in some way. We have iPhones for use, or use your own. </p>
<p>Lastly, we&#8217;re experimenting with values like <strong>citizenship and community-building</strong>. We&#8217;re excited to find ways to incorporate these practices into our games!</p>
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		<title>Goodbye Steel, Hello Union</title>
		<link>http://arisgames.org/2009/02/goodbye-steel-hello-union/</link>
		<comments>http://arisgames.org/2009/02/goodbye-steel-hello-union/#comments</comments>
		<pubDate>Tue, 17 Feb 2009 15:19:38 +0000</pubDate>
		<dc:creator>cblakes</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://arisgames.org/?p=232</guid>
		<description><![CDATA[Here we go again! This week game jammers met at the Memorial Union on the UW-Campus for our annual half-time debriefing and planning for the next theme. We had a healthy discussion about &#8220;steel&#8221; as a theme topic, and how we learned some good things, including: Themes can be viewed as seeds &#8211; starting points &#8230; <a href="http://arisgames.org/2009/02/goodbye-steel-hello-union/">Read more <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Here we go again! This week game jammers met at the Memorial Union on the UW-Campus for our annual half-time debriefing and planning for the next theme. We had a healthy discussion about &#8220;steel&#8221; as a theme topic, and how we learned some good things, including:</p>
<ul>
<li>Themes can be viewed as seeds &#8211; starting points rather than boundaries</li>
<li>Combat mechanisms and strategic moments (devoid of timed restrictions?) are rich areas to explore</li>
<li>Also worth exploring is team play with some members at &#8220;basecamp&#8221; working with other members &#8220;in the field&#8221; as a coordinated kind of mobile play.</li>
</ul>
<p>Negotiations also continued between the <a href="http://maddesigners.org/">Mad Designers</a> and ARIS game jammers. The future looks bright for both groups as it seems two jams can share one campus. </p>
<p> </p>
<div id="attachment_235" class="wp-caption alignright" style="width: 310px"><a href="http://www.union.wisc.edu/"><img class="size-medium wp-image-235" title="memorial-union" src="http://arisgames.org/wp-content/uploads/2009/02/memorial-union-300x200.jpg" alt="Memorial Union" width="300" height="200" /></a><p class="wp-caption-text">Memorial Union</p></div>
<p> </p>
<p> </p>
<p>Moving right along, the next theme has been selected &#8211; <strong>The Union.  </strong>As in, the <a href="http://www.union.wisc.edu/">Memorial Union</a> on UW-Campus. We&#8217;re leaving it broad and look forward to playing a variety of mobile games next week!</p>
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		<title>Jammin&#8217;: Games of Steel</title>
		<link>http://arisgames.org/2009/02/jammin-games-of-steel/</link>
		<comments>http://arisgames.org/2009/02/jammin-games-of-steel/#comments</comments>
		<pubDate>Wed, 11 Feb 2009 07:25:53 +0000</pubDate>
		<dc:creator>cblakes</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://arisgames.org/?p=210</guid>
		<description><![CDATA[  This week&#8217;s playtesting for round 2 was a rapid-fire experience, with 4 games played in a blitz of 15 minute intervals. All games varied in genre and in their use of the Memorial Union: Uncle Andrew&#8217;s Inheritance (Kevin Harris) stretched comfort zones, as players challenged strangers (with the names needed to win) to paper-rock-scissors competitions. &#8230; <a href="http://arisgames.org/2009/02/jammin-games-of-steel/">Read more <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"> </p>
<div id="attachment_228" class="wp-caption aligncenter" style="width: 235px"><img class="size-medium wp-image-228" title="photo4" src="http://arisgames.org/wp-content/uploads/2009/02/photo4-225x300.jpg" alt="Playing Uncle Andrew's Inheritance" width="225" height="300" /><p class="wp-caption-text">Playing Uncle Andrew&#39;s Inheritance</p></div>
<p style="text-align: left;">This week&#8217;s playtesting for round 2 was a rapid-fire experience, with 4 games played in a blitz of 15 minute intervals. All games varied in genre and in their use of the Memorial Union:</p>
<ul>
<li><strong>Uncle Andrew&#8217;s Inheritance</strong> (Kevin Harris) stretched comfort zones, as players challenged strangers (with the names needed to win) to paper-rock-scissors competitions.</li>
<li><strong>Hobo Wedding</strong> (author wishes to remain anonymous) challenged ethics and ingenuity, with the goal to &#8220;steal&#8221; items a bride would need &#8211; something old, something new, something borrowed, and something blue. </li>
<li><strong>Steel War</strong> (pictured; John Martin &amp; David Gagnon) utilized ARIS as players competed to
<div id="attachment_222" class="wp-caption alignright" style="width: 160px"><img class="size-thumbnail wp-image-222" title="picture-22" src="http://arisgames.org/wp-content/uploads/2009/02/picture-22-150x150.png" alt="Steel War" width="150" height="150" /><p class="wp-caption-text">Steel War</p></div>
<p>collect virtual resources and objects surrounding the Memorial Union. Players strategized to build strength for a culminating classic dice-based battle. </li>
<li><strong>Ti</strong><strong>me travel puzzle</strong> (Matt Gaydos) riffed on UW-Madison&#8217;s alma mater in a time travel guessing game. </li>
</ul>
<p>We will be debriefing this round of game jamming on Monday the 16th at the Memorial Union. We will also pick the next theme for round 3!</p>
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		<title>Game Jam Round 2</title>
		<link>http://arisgames.org/2009/02/game-jam-round-two/</link>
		<comments>http://arisgames.org/2009/02/game-jam-round-two/#comments</comments>
		<pubDate>Mon, 02 Feb 2009 22:15:29 +0000</pubDate>
		<dc:creator>cblakes</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://arisgames.org/?p=172</guid>
		<description><![CDATA[  The theme of this cycle is STEEL. Steel must appear as an image (primary or supportive) within your game. This is a deviation from last week&#8217;s theme which was a mechanic. Steel can connect to an interesting place, history, subject material and anything else you can dream up.  The rules:  1. Use ARIS as &#8230; <a href="http://arisgames.org/2009/02/game-jam-round-two/">Read more <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center; "> </p>
<div id="attachment_173" class="wp-caption aligncenter" style="width: 358px"><img class="size-full wp-image-173 " title="Steel" src="http://arisgames.org/wp-content/uploads/2009/01/picture-9.png" alt="(photo: Selva Morales)" width="348" height="260" /><p class="wp-caption-text">(photo: Selva Morales)</p></div>
<p><strong>The theme of this cycle is STEEL.</strong> Steel must appear as an image (primary or supportive) within your game. This is a deviation from last week&#8217;s theme which was a mechanic. Steel can connect to an interesting place, history, subject material and anything else you can dream up. </p>
<p><strong>The rules: </strong></p>
<p>1. Use ARIS as much or as <em>little</em> as preferred. We want to discover the possibilities of mobile gaming to inform ARIS. Try using physical objects, envelopes with instructions, a human facilitator, other iPhone apps, etc. to build an activity. Let&#8217;s be thinking of what we want a mobile experience to be, not what we can do with what we&#8217;ve made so far. <br />
2.  Team play is encouraged.<br />
3. Create games at or near the <strong>Memorial Union</strong> on campus. </p>
<p><strong>The Place &amp; Date:</strong></p>
<p>On Monday February Feb. 9th we will meet at the Memorial Union to playtest the 2nd set of games. This process is springing up valuable lessons and insights on mobile game design and place-based learning. Thanks for participating!</p>
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		<title>Halfway There</title>
		<link>http://arisgames.org/2009/01/halfway-there/</link>
		<comments>http://arisgames.org/2009/01/halfway-there/#comments</comments>
		<pubDate>Mon, 12 Jan 2009 22:51:52 +0000</pubDate>
		<dc:creator>cblakes</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://arisgames.org/?p=145</guid>
		<description><![CDATA[After one week of development, several of us checked in to discuss questions and brainstorm. Most wanted to keep their mini-game ideas close to the vest (to preserve the &#8220;new&#8221; factor) so discussion mainly revolved around design questions and ARIS affordances. We broke formation early and devoted remaining time to work on the games we&#8217;ll play &#8230; <a href="http://arisgames.org/2009/01/halfway-there/">Read more <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<div id="attachment_154" class="wp-caption alignright" style="width: 160px"><img class="size-thumbnail wp-image-154" title="jam23" src="http://arisgames.org/wp-content/uploads/2009/01/jam23-150x150.jpg" alt="jammin'" width="150" height="150" /><p class="wp-caption-text">jammin&#39;</p></div>
<p>After one week of development, several of us checked in to discuss questions and brainstorm. Most wanted to keep their mini-game ideas close to the vest (to preserve the &#8220;new&#8221; factor) so discussion mainly revolved around design questions and ARIS affordances. We broke formation early and devoted remaining time to work on the games we&#8217;ll play in less than a week!</p>
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