The ARIS team has been supporting this innovative project at Chippewa Valley Technical College, led by Kasey Carlson and developed by Charles Leffingwell. Check out the video for a sneak peak.

The teachers worked with their 3rd graders in order to identify their Essential Question (and Common Core Standards) and then set to work in designing their tour within ARIS. Overall, this was a 2 month long project. Students at this 1:1 iPad school used Book Creator in order to curate their work and present it as a YouTube video demonstrating that students:

  • knew what their learning goals were for each task
  • conducted research from at least two online resources
  • compared their research findings on Venn Diagrams
  • reflected on their learning within GoogleDocs
  • compiled glossary of new vocabulary


As part of a class project for Jon McKenzie and Alainya Kavaloski’s English 550 course at UW Madison, students were tasked with creating ARIS games as re-representations of theoretical texts. Here are two projects we just couldn’t help sharing.

Echoes of Feminism

Feminists for the Future was asked to help invent a new genre of experimental theory called ARIT (augmented reality interactive theory), based on the popular form of a theory comix and produced in the platform of ARIS (augmented reality interactive storytelling.) As ARIS affords interactivity while maintaining a space for relaying stories and histories, one goal of the project was to design and build theory for interactive mobile media. Feminism: A Graphic Guide acted as the theory comix of which was translated into ARIS; feminism’s history was mapped onto Madison, Wisconsin using the book’s experience design, information architecture, and information design as guide.

More at

PoMo’s Adventure

This will be an interactive theory based on the book Postmodernism for Beginners. The player acts as a Good Samaritan, who helps an amnesiac they meet rediscover his identity. The player will do this by talking to various people and collecting things that the amnesiac recognizes. The player will then bring this information back to the amnesiac and discuss the theories and objects that make up postmodernism.

Student-made geology games

July 16th, 2015


Lava flows down the halls of Main Street Middle School, in Montpelier, Vermont, and you must choose whether you’ll go with the flow or try to cool off somewhere and become an igneous rock. In another portion of the school, you’re the new kid, getting a tour from one of your peers when a volcano erupts, and you have only your geology wits (and a science teacher with fabulous hair) to save you.

These are middle schoolers building mobile, place-based games with ARIS, taking advantage of the game editor’s powerful new re-design and one science educator’s trust in letting his students demonstrate what and how they learn.


Freedom Summer

July 15th, 2015

This video was made for a talk at the 2015 ARIS Summit and it’s about the first year of an NEH Digital Humanities Start-Up Grant, which aims to develop a prototype for a location-based game about Freedom Summer. More information about the project is available at

Freedom Summer App from Elias Tzoc on Vimeo.

we are field day

February 9th, 2015






We are super excited to announce our new lab: Field Day—at Wisconsin Institute for Discovery. For the past several years we were known as the Mobile Learning Incubator (MLI) at DoIt, and ARIS was our pilot project. With ARIS’s success and growth, our vision and projects expanded to include additional authoring tools—Siftr and The Nomen Project (our Field Research Tool). Field Day is the new umbrella under which all of our platforms, tools, and projects will now be housed. ARIS as you know it won’t go away; it is just part of something bigger and more exciting.


How do we define ourselves here at Field Day?


We are a truly interdisciplinary team of educational researchers, software engineers, artists, and storytellers, exploring the intersection of contemporary learning science and media design, specializing in mobile media, video games, and simulation. Central to our educational philosophy is the process of learning through making. Why give people games when they can create them? We believe in keeping our tools free and open source, inspiring collaborative grassroots user communities and a robust network of educators and students iterating on one another’s designs. Seeking to do what’s never been done before, we constantly innovate, play, take risks, and mess-make.


To stay updated and to receive news of our upcoming workshops, projects, and events, please like us on Facebook and follow along with our blog, Twitter, and Instagram accounts.






A screen shot from Dow Day, a situated documentary created by Jim Mathews.

“The buzz around games and learning has mostly focused on how educators can learn from game structure to create engaging learning experiences. Or else, educators are experimenting with video games meant to help students practice academic skills. Less attention has been paid to a niche of mobile gaming seeking to bridge the gap between the screen and the real world — pervasive gaming.”


See the full post at:

Google has announced that support for the Maps api for Flash will be discontinued as of September 2nd, 2014. This means that the main screen of the ARIS editor will stop functioning in it’s current form. While it was our original goal to have ARIS 2.0 available by this date, we want ARIS 2.0 to be our best release ever. To ensure that happens, we need additional time to finish some features and perform additional testing.

To bridge between the time Google disables the Map in ARIS 1.x and the release of ARIS 2.0, we have created a transitional version of the editor that does not rely on the map to make and modify games. This should give us all the time we need to make sure 2.0 is just right. It also will allow authors with big games to spend time testing their content in 2.0 before having to commit to the new version. Everyone will be able to continue working on their games in the 1.x transitional version until they are confident that 2.0 is a better choice.

Launch the Transitional Editor Now


ARIS Transitional Editor

ARIS Transitional Editor

In the transitional version, the main screen is a table that fills most of the screen. Each row represents one location, a placement of a game object into the game via a GPS location or a QR code. All the information that was originally available within the individual map call-out annotations can be seen at a glance.

To set a location, you will click on the “Edit” button in the location column for the location they want to change. A new browser tag will launch that allows you to drag and drop the map pin to set that objects location. Every movement is saved back to the game. When you are done, close the map tab in your browser to return to the editor.

ARIS Transitional editor

ARIS Transitional Editor Map Editor

We hope that this transitionary version provides some stability while we continue putting all of our momentum into the next generation of ARIS.

Teaching Biology using ARIS

September 4th, 2013

Mate if You Can
It’s called “Mate if you can!” and it’s a game where groups of four students play the role of a male spider trying to find a mate.

While they are wandering around campus in search of mates, they encounter resources they need to gather (in the form of flies and crickets) and predators they need to avoid (although the predators remain hidden).

What this game teaches students is that the right survival and mating strategy is strongly linked to the context in which an individual finds themselves and the earlier developmental decisions they are forced to make; an understanding that is guided by my evolutionary research.

This requires students to think about their strengths and weaknesses and how they interact with their environment.

More at


Jewish Time Jump:  New York is a Situated Documentary produced in ARIS that was recently nominated under the “Most Innovative” category of the Games for Change festival, an event dedicated to celebrating the “positive social impact of games.”

See the announcement at

Learn more about Jewish Time Jump: New York at