The dedicated crew of comprised of Cindy, Queena, and Tiffany at the Seward Park Branch of the New York Public Library have been hard at work finalizing their game. With the aide of Global Kids staff member Joliz Cedeño and librarians Johanna Lewis and Anne Rouyer the young ladies have developed a rich layered game that highlights the history of women rights and labor from the early 1900s.

The story follows the detective on a quest to find a boy’s lost sister. Using research from various books and primary sources the girls took copious notes on historical events that could be incorporated as plot points. Early on the story of the 1911 Triangle Shirtwaist Factory Fire became the anchor for their game. Having discussed how immigrants are still being exploited in the neighborhood by being subjected to harsh working conditions, the youth felt passionate about educating their community on the difficulties faced by women and immigrants in the past and how despite the strides made by protests and change in policies – these issues continue today not only in Seward Park but worldwide.

Having chosen the topic the girls worked on developing the story, plotting out the areas of the neighborhood they wanted to highlight. Players would discover the Hester Street Market, see the location of the Tenement Museum and see the location where trolleys would travel through to take the young girls from their neighborhood to the west side of town to work in the factories. To place their own signature within the game, they introduced the detective writing case notes to take him from each location and allow the player to process each discovery through the detective’s eyes. The player is introduced to a few colorful characters including labor activist Rose Schneiderman who famously declared that “What the woman who labors wants is the right to live, not simply exist…the worker must have bread, but she must have roses, too.” It wasn’t just about earning your wages, you should have a safe proper environment to work in as well as time off. As a call to action the girls developed a petition to request that the United States Garment Industry stop the use of sweatshop practices worldwide.

Zachary Timm visited to shoot the opening video sequence with the girls as well as their call to action. With a very brief lesson on how to use Aris, the platform used for their game, Cindy and Queena took the initiative to begin coding some of the final dialog sequences the detective has. With the game close to being finalized we’re excited to test it out with others and showcase the amazing work done by this group of young people.


Cindy and Queena work together to code dialog in Aris.

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In the Spring of 2011, Global Kids began working with the Epstein School in Atlanta, introducing them to the power, potential and perils of digital badging systems. Epstein identified nine subject areas to badge, and together we developed a strategy for running the badging system and rolling it out to the school in August, 2011.

Below is the mid-year report we delivered this past January to the funder, the Covenant Foundation. With the permission of both the school and Foundation, we share it below in the hopes of advancing our collective knowledge about the use of badging systems to support lifelong learning skills, both inside and outside formal educational settings.

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To learn more about other badging programs at GK, please explore the links below:
Below are a number of resources which highlights Global Kids’ educational use of badges over the past three years:

  • Badges in an after school program (Media Masters at the High School for Global Citizenship) (video)
  • Badges in a library (New York Public Library)
  • Badges in a K-5 School
  • Badges in a museum (American Museum of National History)
  • Badges within Global Kids (article)
  • Badges overseas in Senegal based on Global Kids’ work.

Global Kids Leaders from MS 391 explored the neighborhood of Belmont, the Little Italy of the Bronx. With camera and iPads in hand they walked through the streets and talked with local vendors learning about how the neighborhood has changed in the last century. They sampled breadsticks from the local bakery and found that the residents were friendly and open to sharing their love for their community. Nilda Lopez and Danielle Youmeni of the Belmont Branch of the New York Public Library pulled books and videos for students to browse through and learn more about the area. They were fascinated that the library was once a movie theater and that cinema itself had a rich history there. After exploring students dined on local cuisine at Mario’s, a restaurant on Arthur Avenue that had been there for over a century. The meal was followed by a stroll through the Arthur Avenue Retail Market. The young people came away from the trip inspired and ready to share with their peers what they learned and could be beneficial to the game they will be creating.

Check out some of the photos from the trip!

Youth at the Hamilton Grange Library Branch have a rich history to pull from. Their neighborhood boasts the former residencies of such notable people as Alexander Hamilton, George Gershwin, Thurgood Marshall, Paul Robeson, W.E.B. DuBois, James Anthony Bailey and many more. The first four sessions of the program have consisted of students learning what Aris is, what makes good storytelling, researching the historical figures in their neighborhood and beginning to set the scene for the game they are intending on creating. Thus far the youth have toyed with the idea of giving our detective special powers such as possession of a live body. As far as the plot for the game that will showcase the history of Hamilton Grange, students have decided to go against the missing persons trend the other sites have developed and create a bank robbery scenario that needs to be solved. While the story is still in its infancy, we are excited to see how the students develop this tale.


Stephanie Duena of the Museum of the City of New York

Global Kids Leaders at MS 391 were treated to a special guest today when Stephanie Duena of the Museum of the City of New York paid a visit. She guided the students through a workshop on learning how to research a neighborhood through photo archives. The youth were able to see images over a century old depicting life in their neighborhood at the time.

Global Kids is proud to have been featured multiple times on Hive NYC’s year end list showcasing the best collaborative moments over the year. To check out the full list click here. Below we’ve highlighted the projects Global Kids was involved with.

10. Hive youth in both New York City and Chicago got their own column on Huffington Post High School! A new home for all the world to see what our youth are learning and making and thinking. Here are links to the first four stories: Global Kids Leader Sharon Mizrahi, Matthew Byrd, Dominque James, Tonya Ingram.


7. Hive NYC invades the Digital Media & Learning Conference.
For the second year in a row, Hive NYC brought a strong presence to DML including a demo at the Science Fair, a Hackasaurus workshop, Dave Carroll/Diana Rhoten and a “mediatrician” on a panel about youth and media, and of course Global Kids leading about 8 panels! Hive was represented by members from MOUSE, Eyebeam, Parsons, Global Kids, Bank Street College, NYPL and NYSCI.


5. Emoti-Con Hive NYC Youth Committee.
This was the first year for Hive to be formally involved in Emoti-Con, a youth media festival run by Global Kids, MOUSE, NYPL and Parsons. While the event was a stand-out moment for us, the highlight was the Hive youth committee that formed to help plan the day, gave Hive advice and helped choose the name Hive NYC! Big thanks to Jess Klein, Global Kids’ Barry Joseph, Marc Lesser, Monica Harriss and Michael Foster for their leadership on this.

1. Winning Editor’s Choice Blue Ribbon for Hive NYC booth at World Maker Faire. For the second year, Hive NYC had a space within World Maker Faire hosted by Hive member NYSCI. This year we decided to start planning early and as a community, as we brought together youth and professionals from Global Kids, MOUSE, DreamYard, Radio Rookies, Cooper Hewitt National Design Museum, Hackasaurus, City Lore, Museum of African Art, Brooklyn Public Library and The Point. This collaboration helped us have a diverse, cohesive, fun and educational…and oh yeah…AWARD WINNING experience! Check out our complete recap of Hive at Maker Faire.

behold my latest edition to the future of gaming. but this is only level one

My new game "A Rush"

January 3rd, 2012

game-icon.jpg My game is called “A Rush” The whole idea was to set a time for you to get all the points before the time was up. The story I set for this game was that you had to gain points which will be used as money so you could take the bus, but you have a certain amount of time to get your points.

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termination

January 3rd, 2012

this game is one of the longest games i have created. in the end you have to watch out for the polar bears. this is just a warning.
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Change of Place

January 3rd, 2012

In this game “Change of Place”, it’s all about moving around place to place. I created little cloud structures in mid air so that the player can jump all around the scene. You will be going up and down or jumping constantly all the time to get to the goal you desire. It also adds on a little doubt when falling. Easy, doubt, goal, and control summarizes up my game.